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“We always toy when we talk to people: “Do we mention Toybox Turbos?” he grins, muttering under his breath. “But we also needed to move it on from the original games.” Here Robinson namechecks Toybox Turbos, a miniature car racing game Codemasters released back in 2014. That’s what Micro Machines is always about, so it was important for us to bring that back. I think with Micro Machines it is that pick-up-and-play sense of fun, doing it again, having a go. If you lose you’re actually really annoyed. You know, Call of Duty is obviously a massive multiplayer game but it’s quite serious. It was all about sitting in the same room and destroying each other, basically, but doing it in a fun way.” “For us there aren’t many games out there that are multiplayer that are just for fun. “Historically it was always about playing with your mates. “With Micro Machines World Series, it’s really a competitive, accessible, fun, multiplayer game they’re the things that are really at the heart of the new game, but they’re really what were at the heart of all the previous games,” he says. “According to Robinson, Micro Machines World Series has emerged as a mix of traditional Micro Machines action and current game design philosophies. “But obviously we’re very proud of that.” “We didn’t get that with F1,” he jokes.

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“But the amount of comments that we got that said, ‘Okay, I just want this on my console now make an actual Micro Machines game for my PS4 or my Xbox One.’ So it’s great news that we’re bringing it back.” Micro Machines World Series even trended on Twitter in the UK after Codemasters announced it, “which is ridiculous for a Micro Machines game, really,” says Robinson. “It proved really popular for us,” he says. “We obviously put a mobile version out in July last year it was a free-to-play game that’s done very well for us.” “There seems to be a real appetite for Micro Machines as a game, as a brand, but obviously we did some things in the mobile game that were a little different to how the original games were – the whole Battle Mode, and the Arena side of things.” Robinson confirms Micro Machines on mobile racked up over 2.5 million installs in the first four months. “It was with quite a lot of joy we announced it,” Robinson continues.
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Micro Machines actually reappeared as a mobile only game mid-last year but it’s the prospect of a new console and PC version that’s really lit a fire in the bellies of former fans. “I was always slightly disappointed it wasn’t Jonah Lomu Rugby,” he chuckles. “According to Robinson, Micro Machines has been one of the most requested games on the Codemasters forums for the studio to resurrect. Then, after the release of Micro Machines V4 in 2006, it went away. In fact, it was instrumental in catapulting Codemasters from being a budget 8-bit games publisher to becoming one of the UK’s top independent studios, and spawned a successful series. Micro Machines, which first appeared as an unlicensed NES game and was subsequently released on a host of other platforms across the first few years of the ’90s, was an immediate hit. But Micro Machines weren’t content with remaining in the toy box and, following the aforementioned cameo alongside Macaulay Culkin on the big screen, the world’s teensiest turbos hit centre stage on the small screen in Codemasters’ original Micro Machines game. Sales spiked and, despite their diminutive size, Micro Machines became the biggest thing in die-cast cars – Hot Wheels, Matchbox, and Majorette be damned. Micro Machines, Galoob’s most successful product to date, was chosen as the key to dragging the company back into profitability – and it worked. The recession of the early ’90s had kicked the company right in the crotch. But despite a supreme slice of product placement in what would become 1990’s highest-grossing film worldwide, 1990 was actually a disaster for the home of Micro Machines: US toy manufacturer Galoob.
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He had more than I could count! I had about 12, plus an oil can that turned into a mechanic’s garage that I got for not dying while I had my tonsils removed. One of the slightly less deadly booby traps for the hapless Harry and Marv, Kevin’s collection covered the whole floor.
