

Aiden can also be improved by finding resources to improve his stamina and health and equipping different pieces of clothing and weapons. Not all of them are as useful as their peers, but the open world is very well designed to accommodate whichever traversal skills you have picked up. Each skill tree branches into multiple paths, including moves like curb stomps, wall-running, and sliding. These two tenets of Aiden’s kit can also be grown through their associated skill trees. Improvised one-handed and two-handed weapons chop through infected and human alike, sending crimson arcs curving through the air with satisfying wet impacts. When it all comes together, it frequently feels like a chaotic dance that is as fluid as it is brutal. The line between the two eventually begins to blur as well, with the player jumping on enemies to dropkick others nearby, leaping from high areas to perform takedowns on enemies below, and executing perfect dodges to slow down time. Combat, on the other hand, is a delicate balance of parries, normal and strong attacks, dashes to dodge, and stamina management. Parkour allows players to run across rooftops, scale buildings, jump from roofs onto mattresses below and take ziplines.
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Locations in the world are littered with numerous resources that can be used to craft healing items, consumable equipment, and weapon modifications which range from throwing knives and hand grenades to mods that shoot fireballs or arc lightning between targets.

Looting and crafting are what fans of the first game will expect.

Outside of the narrative, the gameplay is split into parkour traversal, combat, looting, and crafting. It mixes the emotional weight of these decisions with mechanical implications that give each one even more gravitas. Peace Keepers incorporate more facilities to make dealing with infected easier, while the Survivors make running across the rooftops and parkour easier. Both factions have a linear progression of improvements that they then make to their territory for each facility they are granted. For example, as Aiden improves the city by founding more safe zones or turning on the electricity, the player can assign those facilities to either the Survivors or the Peace Keepers. Not only do the decisions one makes throughout the story entirely alter what missions are played and what areas of the map are visited, but players can also shape the city itself. Mechanically, decisions can also have large impacts. It helps the game really earn the title of Stay Human. The setting is dark with a bleak, nihilistic future, but it is filled with characters trying to make the best of it and often help others in whatever small way they can manage. This helps make the world and characters of the game feel undeniably human. Causing the deaths of innocent people because of poor choices or wrong calls feels as devastating as it should and is supported by the counterweight of Dying Light 2’s more charming, light-hearted moments that successfully net a grin or chuckle. Narratively, decisions can have both consequences that are light on impact and devastating ones. I’ll admit to some initial skepticism of this claim, but the developers and writers have managed to give one’s choices real, impactful consequences in both spheres. The Survivors are right to reject the totalitarian occupation of the Peace Keepers but are evidently in over their heads as their rulers fail to maintain control of their impulsive followers.ĭying Light 2 Stay Human also promises meaningful consequences to players’ choices throughout their game, both narratively and mechanically. The Peace Keepers are a bit too strict, but they aren’t entirely wrong that a city fractured into too many warring factions will inevitably implode upon itself. The characters of its world have plausible personalities grown from understandable positions and opinions on the world around them. As action-packed, fun, and creative as the game is, its narrative is one of its most compelling aspects. While the foundation of the game’s narrative is nothing groundbreaking for a zombie game, its execution is. As the player travels throughout the city, they slowly unravel the politics and tensions of the factions, align themselves with either the Peace Keepers or Survivors, and dig into Aiden’s past.
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Along the way, Aiden falls into the middle of a civil war within the city between the militaristic Peace Keepers, the unhinged Renegades, and the free but unstable Survivors. There, a scientist that Aiden remembers being involved in the program that split him from his sister resides. Players are introduced to Aiden just before he gains access to one of the largest remaining cities of humans.
