

Additionally, the Cloaker's kick attack has a short cool down period of around 10 seconds. If a Cloaker has successfully downed a player, he will drop a smoke bomb upon death, which is usually lighter than standard SWAT smoke grenades. When taking damage, after incapacitating a player, or when setting up ambushes around a downed player, Cloakers will often drop a smoke bomb to further mask their movements. They are also extremely fast and can close distances quickly. Do not be lured into a false sense of security just because you are hiding behind an object.

Cloakers may also lie on the ground to appear dead, then suddenly roll to the side and stand up to attack.Ĭloakers are capable of jumping over cover in order to attack players. This visual/audio warning is usually too late to be helpful, however, players that aim for the head can still kill the Cloaker before he can take the player down (usually playing the attack animation, but having no effect, and dying afterwards). The only time a Cloaker's appearance will stand out is when its goggles glow green after it has decided to charge a player, along with an increase in the electric sound's volume. This unassuming appearance will usually allow Cloakers to blend in with a mob of SWAT units.

In terms of appearance, Cloakers may appear similar to a Blue SWAT unit at first glance, although their head shape is slightly different from other SWAT units due to their goggles, and wear darker armor than the Blue SWAT. If a Cloaker can not find a player to attack after spawning, it may decide to hide under objects such as vehicles and large objects, or hide on top of objects attached to the ceiling to drop down on unsuspecting players searching for them, or simply wait around corners and behind doors to ambush players instead of rushing in with other SWAT units. Like in the first game, Cloakers will beat downed players with their nightsticks, occasionally kicking and taunting them until they spot a new target. They are capable of performing acrobatic movements such as flipping sideways and over low objects, ducking under tables to evade damage, hiding behind doors, going prone under cars, or even crawling through vents to attack from unexpected angles.

They generally fight like regular enemies with their Compact-5 submachine gun until they get close enough to charge and kick a player, which will incapacitate a player in one hit. After spawning, Cloakers behave somewhat like regular enemies, although they are stealthy in their movements and will take alternate routes to flank players. Players can normally detect their presence by the high pitch noise they emit, which sounds similar to the ringing of telephones or a holler. We believe that everyone has a right to surf the web without being bombarded with pop-ups or video ads or being tracked by advertisers everywhere they go.Cloakers will normally spawn by using objects such as manhole covers, ventilation grates and normal enemy spawn points. Our designers, developers, writers, managers, and more are obsessed with making the Internet a better place. We are a diverse, fully remote team with employees spread across North America and the globe. If you'd like to learn more about how Acceptable Ads works, where the money from this program goes, and more, please visit our Acceptable Ads FAQ. Ads that are deemed non-intrusive are shown by default to AdBlock users. Since 2015, we have participated in the Acceptable Ads program, where publishers agree to ensure their ads meet certain criteria. Our focus is blocking annoying and intrusive ads. Some of our favorite content is made possible with ads, and many of our users actively allow ads from creators they like using features available in AdBlock. We believe that publishers should be able to monetize their content via advertising. It also gives users the ability to have control over their privacy by blocking many of the tools that advertisers and technology companies use to track people when they are online.
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